Playtest tonight!


I know I have been quiet the past couple of days, but that's because the first person to take me up on a playtest wasn't available until today, and I didn't want to fiddle around too much with the game as it is right now until I got some feedback. Hopefully there will be some more to report shortly!

Get The Alchemist of Dunvale

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Just got back from the playtest, and I learned some useful stuff:

- the starting character abilities are too strong, and make the game too easy
- there's room to add more locations to the map (and make some tweaks to the ones that are there, particularly in the Forest)
- an idea for a fixed win condition came up, and I think I'm going to run with it