A quick shortcut to productivity!


Q: Let's say that you've got a design that requires you to come up with, oh, let's say 52 separate dangerous things for the character to combat. What's a great way to get that done in less than a day?

A: Make some of the options simply larger groups of monsters you've already thought up!

One of the places your alchemist can visit in this game is the City of Tombs, where lots of dangerous things lurk, but great treasure is also to be found and turned into more alchemical grist. Each tomb consists of a draw of two cards from a standard playing deck: the first card, which goes face down, is the treasure, which you can't claim until you overcome the hazard represented by the second card.

Get The Alchemist of Dunvale

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